Meta Platforms, which owns Facebook, is working on new features that will allow artists to make money by selling digital assets and experiences on Horizon Worlds, their virtual reality (VR) platform.
The company’s immersive platform, which can be accessed via VR headsets, is a critical component of Meta’s objective of creating a Metaverse. In this virtual world, people can communicate, work, and play.
Monetization opportunities will initially be available to a small number of users who create virtual lectures, games, and fashion items on the site, the company said.
Bonus Program for Creators
In addition, social media is testing a “Creator Bonus” scheme for a select group of Horizon Worlds members in the United States. It will pay members for using the company’s new services every month.
These incentives form monthly goal programs where authors are paid based on goal achievement at the end of the month. Author bonuses are commission-free and are distributed entirely among the authors. For now, in this limited test, designers are rewarded for designing environments that attract the most spectacular time. However, these goals may change over time, e.g., B. to encourage authors to use new tools or features introduced by Meta.
“We want a lot more great worlds. There need to be a lot more developers who can support themselves and make it their career,” CEO Mark Zuckerberg said during an interaction with Avatars among early adopters.
Sale of Virtual Objects and Effects
Meta is running a pilot program with select producers to allow them to sell virtual objects and effects in their worlds. For example, someone could design and sell add-ons for the fashion industry or offer paid access to a new area of the world.
In the United States and Canada, where the game is currently available, anybody over 18 can purchase Horizon Worlds. Crafters who sell their things will notice a trade tab and a gadget in crafting mode that they may utilize to manufacture appropriate items.
Putting a Lot of Money on The Metaverse
The parent corporation of Facebook, Meta, has invested substantially in virtual and augmented reality to represent its new bet on the metaverse – a future vision of a network of virtual settings accessed via multiple devices where people may work, socialize, and play.
The corporation competes with emerging virtual world players in which land, buildings, avatars, and even names may be purchased and sold as non-fungible tokens or blockchain-based virtual assets.
Last year, the market for these assets boomed, with sales reaching hundreds of thousands of dollars.
Horizon Worlds, a massive VR social network, and Horizon Venues, a virtual event platform, are early incarnations of metaverse-like places.